![]() I'd be in favor of it being -3 points/2 ranks (round down) instead of -1 point/rank. I'd say you handle this by saying, "You can reload X times with standard actions." Maybe spend 1 power point per reload, treating them like a power feat.ĭoes reloading take multiple rounds? If it takes this long, keeping your character out of combat for the duration, I'd argue in favor of it being a bigger issue than simply a power that stops after a few shots. Is reloading a standard action or a full-round action? At this point, it starts being a somewhat severe impact to the character. ![]() Maybe you can weaken the cost reduction of the flaw to -1point/2 ranks? Is reloading a move-equivalent action? If you can reload and shoot in the same turn, it's not such a huge limitation. ![]() When Gobsmacker hit my teammate Glory into that pile of crates, maybe one of the ones that smashed open had a bunch of magazines?" Perhaps you could use a Hero Point to change the scene: "I'd like to spend a Hero Point. If you can run out of reloads, that's the 'limited' part of limited use, and I don't know how you'd reload your spare clips. Is reloading a free action? That's not a 'Limited Use', it's a description. It all depends on how frequently you have to do it and how long it takes in combat. This would strike me as a modification to the 'Limited Use' complication.
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